Air Jump

Air Jump is an evasive airbending ability that launches you into the air on your next jump. Wherever you are looking is where you will be launched towards. The ability can be enhanced to make you jump even higher.

This ability requires a tier I airbending scroll or a tier I universal scroll to unlock.

At level I, this ability costs 3.0 chi to execute.

Level II
A slight increase in jumping power.

This upgrade requires a tier I scroll to unlock.

At level II, this ability costs 3.25 chi to execute.

Level III
Massive increase in jumping power

This upgrade requires a tier II scroll to unlock.

At level III, this ability costs 3.5 chi to execute.

Level IV
As with all other abilities, there are two choices for Air Jump's level IV upgrade.

Double Jump: Allows you to make a double jump but costs double chi

Double Jump is a good upgrade because it adds more mobility to the jump. It allows you to be more elusive and quick at escaping and/or repositioning. If the airbender likes to move freely in the air, this upgrade is recommended. Activating air jump a second time mid-air allows the user to propel themselves forwards a second time. This upgrade is recommended for airbenders who appreciate mobility and speed.

This upgrade requires a tier III scroll to unlock.

This final ability costs 3.0 chi to execute.

Ground Pound: Attack nearby enemies on land

Ground Pound damages all enemies upon landing. It allows the user to utilize this ability in a more offensive matter. This upgrade is recommended for airbenders who would like to turn this mobility-based ability into an offense-based one.

This upgrade requires a tier III scroll to unlock.

This final ability costs 5.0 chi to execute.